Just making thread for this here too Tested it for a bit and gotta say the open configs are great. Should have been there from the day one FE is just great, has all rally stages too [EDIT] and if someone asks for more tracks in LFS.. Start here :jester: From LFSF's Z30 thread: Changes from Z28 to Z30 : Contact detection and collisions : Improved contact detection with road / walls / pit garages Improved collisions with unmovable objects (e.g. red barriers) Unmovable objects (e.g. ramps) now have concrete friction level SHIFT+U mode : New free view mode replaces the old "low" and "high" path modes Object or ground targeted by the mouse pointer is now detected Left mouse button moves view point by "dragging" target point Double click to move view point directly towards target point Mouse wheel moves view point towards or away from target point Left + Right mouse buttons rotate view point around the target Arrow key movement follows ground below view point when possible Store up to 10 views per track configuration with SHIFT+NUMBER Recall a stored view with CTRL+NUMBER (or click on the button) Click on a car to follow it / look away to stop following Added a new Ramp2 which is the same as Ramp1 but 2.8 metres wide Ramp1 and Ramp2 are stored in the exe and loaded into all tracks Autocross editor : Maximum number of autocross objects is now 800 on all tracks Object positioning is much better - using mouse target detection Less CPU / better checks when adding / moving / deleting objects FIX : Could click on invisible replay slider when buttons visible FIX : Could add marshall circles out of bounds then undeletable FIX : N key in SHIFT+U with options on caused overlapping text FIX : High altitude layout objects appeared under ground on load Open configurations : New "drive anywhere" open configs (CTRL in track select screen) Open configs can be selected with text command like /track=SO1X Open configs can be used as racing circuits by adding checkpoints Checkpoints can now be up to 62 metres wide to include pit lane Optimisations : Removed continual small memory leaks (materials list corruption) Number plate generation is much faster - reducing pit-out glitch Frame rate increased - drawing most world objects is much faster Interface : Unlock screen now renames unnamed player to user name on exit Clicking selected track loads that track (like pressing ENTER) Windows messages processed in a cleaner way (affects key presses) Mouse movements are processed more efficiently (drag / slide) FIX : Mouse look info could go off screen in some languages FIX : An invalid view could be selected when no cars in race FIX : Meeting room scroll bar was invisible in recent versions FIX : Text commands could be used to load layout in hotlap mode Graphics / Audio : Improved display of help text / lesson text / welcome messages F9 tyre diagram and SHIFT+L suspension diagrams now antialiased Improved tyre optimisation - no missing parts of deflected tyres Entry screen logo and frame are now drawn if a dialog box is open FIX : In Driver Options the driver intersected with world objects FIX : Reset from behind a barrier at South City could stop sound FIX : Missing shadow on ground near fences at Autocross track Multiplayer : Wear limit for changing tyres can be set to 100% (never) List of hosts can now show hosts you are not licensed to join Host name is displayed in task bar and window title (if Latin) Implemented VOB mod protection (physical changes will cause OOS) Host options are now readable when opened from game setup screen Default host IP address is now 127.0.0.1 (address of local host) CTRL+SHIFT now displays time and date in all multiplayer replays Removed TCP filter that allowed old versions in the list of hosts FIX : Some problems resulting from multiple requests to join race FIX : Pit stop did not end if car was knocked out of the pit lane FIX : Some crashes that could result from an invalid unlock state FIX : Some missing images (e.g. track select) caused LFS to crash FIX : Suspension could incorrectly stay broken on remote computer FIX : Host restart exploit found by Luigi Auriemma (join packets) InSim : New command /ck cancels any kick or ban votes in progress New command /cv cancels any votes (kick, ban, restart, etc) NLP / MCI minimum time interval reduced to 40 ms (was 50 ms) New collision packet gives details of contact between two cars Longer IS_MST now up to 128 chars / specify sound / send to all FIX : Clutch axis / button was not reported from Controls screen Misc : Misc options : F9 / F10 accelerometer can be shown as one value Improved detection of invalid window positions when starting LFS URL command is now case insensitive - LFS:// or lfs:// both work Security : InSim can no longer be initialised from a URL command Cruise : no need to drive a lap before serving DT / SG penalty Cruise : current lap is not displayed if lap timing is disabled FIX : InSim camera with vertical pitch would cause LFS to crash FIX : OutGaugePack ID was always zero regardless of ID in cfg.txt and here's Scawen's coding log for this patch if someone is interested: Code: Tuesday 12 ========== Objects in escape road at BL chicane removed from open configs List of Hosts now shows X or Y if an open config is selected Car reset now works on open configs (if reset is enabled) Wear limit for changing tyres can be set to 100% (never) Compatibility : new packets not sent if connected to old host Compatibility : new host does not allow old versions to connect Wednesday 13 ============ FIX : Clutch axis / button was not reported from Controls screen Surface friction of objects is now CONCRETE (was previously ICE) Discovered that many KY2 and KY3 replays were OOS due to objects Implemented SPR version check so old replays can still be watched Added a new Ramp2 which is the same as Ramp1 but 2.8 metres wide Ramp1 and Ramp2 are stored in the exe and loaded into all tracks Thursday 14 =========== Improved Y character to make it look less like V character FIX : Host restart exploit found by Luigi Auriemma (23 Aug 2009) FIX : High altitude layout objects appeared under ground on load Updated contact detection to fix pit garage exit collisions Friday 15 to Tuesday 18 ======================= New segment collision detection system Weds 20 ======= Finished a usable version of the new segment collision system Objects closing pit road at SO removed from open configs Various stacks of tyres at SO removed from open configs Thurs 21 ======== Optimised the segment collisions - now faster than old version Implemented VOB mod protection (physical changes will cause OOS) FIX : clicking on a car in SHIFT+U sometimes put view inside car InSim : added more info to the IS_CON packet Friday 22 ========= Updated follow car option in SHIFT+U mode Added a minimum height slider bar in "more" options New command /ck cancels any kick or ban votes in progress New command /cv cancels any votes (kick, ban, restart, etc) DOWNLOAD: here DEDI: here Sources: Z30 Thread Scawen's log post
I've been racing in LFS! Enjoyed my time on a server - no idea which one, full races and absolute carnage. They were running a warped version of FE Green (tighter first turn + new (old?) loop), racing XFG/XRG and then FOX - XFG was the better bet needless to say! They gave up on FOX after a few races.